Character Behavior Developer- Generative AI Experiences SW
Apple
- Location
- Onsite (Cupertino, California)
- Employment
- Full-time
- Level
- Senior Level
Posted 2 weeks ago
About the role
Apple is seeking a Character Behavior Designer to join its team of engineers, artists, and designers to push the limits of next-generation interactive computing. The role focuses on designing responsive, expressive character interactions within real-time environments.
Skills
Behavior trees
State machines
Utility systems
Visual scripting
Interactive animation
Unity
Unreal Engine
Real-time rendering
Character behavior design
Performance animation
Conversational systems
Prototyping
Iterative design
Technical constraints
Cross-discipline collaboration
Full job details
At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Behavior Designer to join our diverse team of engineers, artists and designers and help us take character interaction to the next level. This position focuses on the design of a character's responses to people and to its environment, with emphasis on expression, responsiveness, and timing, to push the limits of the next generation of interactive computing.
This role requires a deep understanding of social interaction, technical proficiency in behavior authoring tools, and the ability to work within real-time constraints while maintaining high creative standards. The emphasis is on how expression, animation, and speech combine in performance, with dialogue authored in partnership with writers.
Experience authoring and tuning NPC or companion character behaviors using tools like behavior trees, state machines, utility systems, or visual scripting Working knowledge of interactive animation, including idles, reactions, look-ats, and additive layers Experience with real-time game engines like Unity, Unreal, or others Understanding of technical constraints in real-time environments Great at providing and receiving feedback while working in a collaborative, cross-discipline environment
Background in animation, acting, physical comedy, or improvisation Familiarity with conversational systems, including latency and failure modes Solid grasp of the traditional principles of animation and performance Prototyping, iterating, and evaluation skills Experience with themed entertainment, animatronics, or interactive installation work
Description
This role requires a deep understanding of social interaction, technical proficiency in behavior authoring tools, and the ability to work within real-time constraints while maintaining high creative standards. The emphasis is on how expression, animation, and speech combine in performance, with dialogue authored in partnership with writers.
Minimum Qualifications
Experience authoring and tuning NPC or companion character behaviors using tools like behavior trees, state machines, utility systems, or visual scripting Working knowledge of interactive animation, including idles, reactions, look-ats, and additive layers Experience with real-time game engines like Unity, Unreal, or others Understanding of technical constraints in real-time environments Great at providing and receiving feedback while working in a collaborative, cross-discipline environment
Preferred Qualifications
Background in animation, acting, physical comedy, or improvisation Familiarity with conversational systems, including latency and failure modes Solid grasp of the traditional principles of animation and performance Prototyping, iterating, and evaluation skills Experience with themed entertainment, animatronics, or interactive installation work